> For the complete documentation index, see [llms.txt](https://nteamdev.gitbook.io/nteam-development/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nteamdev.gitbook.io/nteam-development/maps/mile-high.md).

# Mile High

### 🧩 Installation Guide

1. Download our asset from your [CFX Portal](https://portal.cfx.re/assets/granted-assets)
2. [Extract ](#user-content-fn-1)[^1]our asset in your [resources ](#user-content-fn-2)[^2]folder

***

#### 2. When to Install Map Data?

You <mark style="color:red;">only need</mark> to install map data if you use **any** of the following maps:

* Vice CarDealer
* Mile High
* Legion Square *(V1 and V2 share the same map data)*
* Park Color

***

#### 3. Installing Map Data

If you use one or more of the maps listed above:

1. **Download** the map data package from your [CFX Portal](https://portal.cfx.re/assets/granted-assets).
2. **Extract** the `.zip` file.
3. Open the folder that matches your map combination.
   * Example: If you use *Vice CarDealer*, *Mile High*, and *Legion Square*, go to:

     ```
     NTEAM MAP DATA.pack.zip
     → LEGION SQUARE,MILE HIGH,VICE CAR DEALER
     ```
4. Inside that folder, locate the folder named:

   ```
   cfx-nteam-mapdata
   ```
5. **Move** the `cfx-nteam-mapdata` folder into your `resources` directory.
6. **Add** it to your `server.cfg`:

   ```
   ensure cfx-nteam-mapdata
   ```
7. **Restart** your server.

***

💡 **Tip:** Always make sure to use the **correct combination folder** for your maps to avoid conflicts.

<br>

[^1]: To **extract a file from a .zip folder** means to **unpack** or **decompress** the files that are stored inside a compressed `.zip` archive.

    When you download something (like a FiveM resource or map), it often comes as a `.zip` file to keep everything in one package and make the file smaller.\
    Extracting it simply means **opening** that `.zip` file and **copying its contents** (folders and files) to a normal location on your computer — for example, into your `resources` folder.

[^2]: In a **FiveM server**, the **resources folder** is the main directory where all your **server assets and scripts** are stored.

    It contains everything your server loads when it starts — such as:

    * Custom **maps (MLOs)**
    * **Scripts** (Lua, JS, etc.) for gameplay features
    * **Vehicles, peds, and textures**
    * Any other modifications or resources used in the server
