Cell Creator

Overview

NTeam Cell Creator is a FiveM resource for creating and managing prison cells directly in-game. The script provides:

  • creation of new cells through a menu or target interaction

  • storage of cell data in a MySQL database

  • definition of a polyzone area for each cell

  • prevention of leaving the cell by teleporting players back to the zone center

  • assigning and releasing prisoners

  • sentence timer display through NUI

  • a prisoner overview UI with mugshot images

  • support for ESX and QBCore

  • localization through JSON files


Dependencies

This resource uses the following dependencies:

  • ox_lib

  • oxmysql

  • ox_target (if Config.EnableTarget = true)

  • ESX or QBCore (optional in theory, but practically needed for job checks)

Required in server.cfg

Recommended start order:

If you are not using ox_target, you can set:


Installation

  1. Place the resource folder inside your resources directory.

  2. Make sure ox_lib and oxmysql are installed.

  3. Make sure you are using ESX or QBCore.

  4. Add the resource to your server.cfg:

  1. Start the server.

  2. On first startup, the script automatically creates the database table:

RestoreNeeds()

A client-side function called every minute while a player is jailed inside a cell that has restoreFood enabled.

You can add your own logic here to restore hunger and thirst.

Example for ESX-style integration:

Example using a custom export:


Commands

/cellcreator

Opens the main menu for creating and managing cells.

Only players whose job is listed in Config.AllowedJobs can use this command.


Main Features

1. Creating a New Cell

From the New Cell menu, the following data is entered:

  • cell name

  • maximum prisoner count

  • whether food/thirst needs should be restored

  • whether the player should be teleported back when leaving the cell

After that, the zone is drawn manually.

Zone Drawing Controls

  • Arrow Up / Down / Left / Right — move the marker

  • Q — move marker up

  • CTRL — move marker down

  • E — add point

  • G — finish drawing

  • ESC — cancel creation

A valid cell requires at least 3 points.

After finishing the zone, the script asks you to place the target position by pressing E at the desired location.

Finally, the data is sent to the server and stored in the database.


2. Viewing Existing Cells

In the Cells section, all database cells are displayed.

For each cell, the following is shown:

  • current prisoner count

  • maximum capacity

  • whether exit teleport is enabled

  • whether needs restoration is enabled


3. Cell Management

Each cell provides these options:

  • Add Prisoner

  • Prisoners

  • Edit Cell

  • Delete Cell

Add Prisoner

The following is entered manually:

  • Player ID

  • Prisoner Name

  • Sentence (minutes)

The sentence is stored internally in seconds, so the minute value is multiplied by 60 before being sent to the server.

The script checks:

  • whether the cell exists

  • whether the cell has free space

  • whether the prisoner is already inside another cell

Prisoners

Displays the prisoner list for that cell and allows:

  • Release Prisoner

Edit Cell

You can change:

  • cell name

  • maximum prisoner count

  • restoreFood

  • teleportExit

  • zone coordinates

During editing, the user can choose whether to redefine the zone coordinates.

Delete Cell

Permanently removes the cell from:

  • server memory

  • the MySQL database

  • active client zones and target zones

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