Welcome to train scenario script installation guide, config and more
Installation:
Download the script from your Keymaster Account
Extract the script (if needed) and move it to the resources folder in your FiveM server directory.
Make changes in config.lua (if needed)
Open server.cfg (found in the root directory).
Add ensure scriptname (replace scriptname with the actual folder name).
Save and restart your server.
Config:
Config.Scenarios = {
['Welcome'] = { -- this name must stay Welcome if you are using it for PostCharacterCreator
StartWalkLocation = vector4(2628.1289, 2936.3772, 40.4228, 57.3484), -- location where player scenario starts
StopWalkingLocation = vector4(2623.7268, 2938.6338, 40.4228, 64.0300), -- walking from coords to coords must be straight line
-- Location where train will be spawned
spawnLocation = vector4(2614.9763, 2944.1470, 40.1375, 140.1980),
-- Final Destination where train will stop and player gets out
targetLocation = vector3(324.7359, -1796.8044, 28.1226),
TrainModel = 24,
TrainDirection = false, -- its true/false
PlayerInCarriage = true,
DriverModel = 'u_m_m_edtoh',
-- location where player will be teleported after train stopes at station
StationCoords = vector4(313.8152, -1784.0806, 28.1811, 236.6900),
PostScenario = function()
-- this is client side function
-- You can trigger any client or server event here / or any client export
end,
},
-- this is our example for video you can edit it or use it ( here we replaced train with another model but you can use any model you want )
['Jail'] = {
StartWalkLocation = vector4(184.5892, -1908.8032, 22.8594, 227.5445), -- location where player scenario starts
StopWalkingLocation = vector4(206.6665, -1933.1744, 22.3089, 216.1803), -- walking from coords to coords must be straight line
-- Location where train will be spawned
spawnLocation = vector4(212.1824, -1931.2069, 22.7389, 318.9960),
-- Final Destination where train will stop and player gets out
targetLocation = vector3(1965.6018, 2419.7219, 60.2874),
TrainModel = 20,
TrainDirection = true, -- its true/false
PlayerInCarriage = true,
DriverModel = 'u_m_m_edtoh',
-- location where player will be teleported after train stopes at station
StationCoords = vector4(1851.5878, 2585.7178, 45.6719, 85.5455),
PostScenario = function()
-- this is client side function
-- You can trigger any client or server event here / or any client export
-- for example here add your jail logic ( to send player to jail )
end,
},
['Paleto'] = {
StartWalkLocation = vector4(-459.9373, 5368.5127, 81.2990, 251.0909), -- location where player scenario starts
StopWalkingLocation = vector4(-453.2338, 5366.6680, 81.2989, 253.9655), -- walking from coords to coords must be straight line
-- Location where train will be spawned
spawnLocation = vector4(-447.7654, 5358.0933, 81.9381, 181.3557),
-- Final Destination where train will stop and player gets out
targetLocation = vector3(1810.5146, 3510.3872, 38.7271),
TrainModel = 24,
TrainDirection = false, -- its true/false
PlayerInCarriage = true,
DriverModel = 'u_m_m_edtoh',
-- location where player will be teleported after train stopes at station
StationCoords = vector4(1825.2296, 3508.4880, 38.3468, 28.0931),
PostScenario = function()
-- this is client side function
-- You can trigger any client or server event here / or any client export
end,
},
}
How to use this resource?
Client-Side Usage:
If you want to start a scenario from the client side, use:
TriggerEvent('train:startscenario', 'Welcome')
or replace 'Welcome' with 'Jail' or any other scenario you’ve created.
Server-Side Usage:
If you want to trigger the event from the server, use: