```lua
Config = {}
Config.EnableElevator = true
Config.DrawSprite = true
Config.Distance = 2
Config.Marker = 2
Config.MarkerSize = { x = 0.3, y = 0.3, z = 0.3 }
Config.Text = {
['elevator'] = 'Elevator',
['lobby'] = 'Lobby',
['use_elevator'] = '[E] - To use Elevator',
['wrong_pin'] = 'Wrong PIN',
['app_one'] = 'Appartment I',
['app_two'] = 'Appartment II',
['app_one_desc'] = 'On Sale | PIN: 0000',
['app_two_desc'] = 'On Sale | PIN: 0000',
['off_one'] = 'Office I',
['off_one_desc'] = 'On Sale',
['off_two'] = 'Office II',
['off_two_desc'] = 'On Sale',
}
-- only if using ox_lib point | Config.Teleporter = 3
Config.EnterKey = 38 -- E (only ox_lib point)
Config.AppartmentLobby = { x = -165.3342, y = -991.4573, z = 29.5126 }
Config.AppartmentIcon = "home"
Config.AppartmentOne = { x = -151.4349, y = -954.3071, z = 239.2305 }
Config.AppartmentOnePIN = "0000"
Config.AppartmentTwo = { x = -160.5766, y = -994.4111, z = 252.4352 }
Config.AppartmentTwoPIN = "0000"
Config.SpaLobby = { x = -163.9335, y = -987.7642, z = 29.5126 }
Config.SpaLoc = { x = -146.7868, y = -990.8665, z = 189.1334 }
Config.OfficeLobby = { x = -162.4958, y = -983.8782, z = 29.5126 }
Config.OfficeIcon = "building"
Config.OfficeOne = { x = -153.6317, y = -963.6077, z = 227.0400 }
Config.OfficeTwo = { x = -153.7554, y = -979.8663, z = 219.8031 }
-- You can add here checks you want. For Example: Did player bought ticket for spad
-- Does he has VIP
-- ETC...
AddEventHandler("ndev_elevator:enterSpa", function()
local pid = PlayerPedId()
SetEntityCoords(pid, Config.SpaLoc.x, Config.SpaLoc.y, Config.SpaLoc.z, false, false, false, true)
end)
-- Here you can make checks for jobs or smth like that
AddEventHandler("ndev_elevator:enterOfficeOne", function()
local pid = PlayerPedId()
SetEntityCoords(pid, Config.OfficeOne.x, Config.OfficeOne.y, Config.OfficeOne.z, false, false, false, true)
end)
AddEventHandler("ndev_elevator:enterOfficeTwo", function()
local pid = PlayerPedId()
SetEntityCoords(pid, Config.OfficeTwo.x, Config.OfficeTwo.y, Config.OfficeTwo.z, false, false, false, true)
end)
```