> For the complete documentation index, see [llms.txt](https://nteamdev.gitbook.io/nteam-development/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://nteamdev.gitbook.io/nteam-development/maps/drone.md).

# Drone

### 🛠 Installation and Configuration

1. Download the script and map from your CFX Keymaster, unpack them, and upload them to your servers resources folder.
2. In your server.cfg, add the following lines:

`start cfx-nteam-drone`\
`start cfx-nteam-drone-script`

3. Open shared/config.lua and configure it as you like.
4. Set up your framework, or open server/framework.lua and edit it for your custom framework.

\
**Optional settings:**

1. Enable or disable payments using `Config.EnablePayment`
2. Set automatic payment prices with Config.AutomaticPriceGenerator.

*For additional configuration, follow the instructions inside config.lua.*\
\
\
**Info:**

* If you want to add more flying locations, follow the template from the existing locations in the Config.
* Don’t forget to add a map pin image for your new location. The default picture is located in `html/images/map.jpg`, and you can use it as a base to create a new pin.

### ⚙ Dependencies

**This script currently relies on:**

* ox\_lib
* ox\_target (support for qb-target coming soon)
* es\_extended or qb-core (you can also configure any other framework inside server/framework.lua)
* Gamebuild 2699+<br>
