Nitrous

cfx-nteam-nitrous

FiveM Nitrous System Technical Documentation


Overview

The resource is built on top of ox_lib and oxmysql, and supports both the ESX and QBCore frameworks. Vehicle nitrous data is persisted in the database, so upgrades survive server restarts.


Dependencies & Requirements

Dependency
Notes

ox_lib

Required — shared library for callbacks and notifications

oxmysql

Required — database connector for MySQL

ESX or QBCore

Required — one framework must be active

MySQL / MariaDB

Required — must include a vehicle table


Installation

1. Resource Placement

Copy the cfx-nteam-nitrous folder into your server's resources directory, then add the following line to your server.cfg:

ensure cfx-nteam-nitrous

2. Database Setup ( Auto - Install )

Database will be installed autautomatically on first start, you can skip this and in case something is wrong:

You must add three columns to your vehicle table before starting the resource. Run the appropriate SQL for your framework.

ESX (owned_vehicles table):

QBCore (player_vehicles table):

3. Item Registration

The resource uses two inventory items. Register them in your framework's item database:

Item
Description

nitrous

Consumable item — adds one nitrous bottle to the current vehicle

tablet_nitrous

Tool item — opens the in-game configuration tablet


Configuration (config.lua)

All server-owner settings live in config.lua. The file is excluded from escrow so you can edit it freely.

Core Settings

Key
Description

Config.Framework

'QB' or 'ESX' - selects which framework bridge to load

Config.BoostMultiplier

Torque multiplier applied during boost. Formula: 1.0 + (flowRate × multiplier). Default: 1.5

Config.FakePlate

Set true if your server uses a fake-plate system and has a fakeplate column in the DB

Config.TurboRequired

If true, the vehicle must have a turbo mod installed before nitrous can be added

Config.Debug

Enables extra console commands for testing. Set false in production

Config.DBTableName

The database table name for vehicles. Default: player_vehicles

Config.VisualEffects

Enables/disables screen shake and motion blur during boost

Config.UseNitrousBar

Shows/hides the HUD nitrous progress bar

Config.Item

Item name that triggers adding a nitrous bottle. Default: nitrous

Config.TabletItem

Item name that opens the configuration tablet. Default: tablet_nitrous

Nitrous Capacity

Key
Description

Config.DefaultNitrousNumber

Maximum number of bottles allowed on vehicles without a custom offset entry. Default: 1

Config.NitroPerBottle

Nitrous units added per bottle (also the max level per bottle). Default: 100

Vehicle Bottle Offsets

Config.NitroVehicleOffset defines the 3D position and rotation of each nitrous bottle for specific vehicle models. The number of entries in the table for a model also determines how many bottles that vehicle can hold.

Config.NitroVehicleDefaultOffset is used as a fallback for any vehicle model not listed in Config.NitroVehicleOffset.

Blacklisted Vehicles

Vehicles listed in Config.BlackListedVehicles cannot have nitrous installed. Useful for supercars, tanks, or other vehicles where nitrous would be unbalanced.

Tablet Offsets

Config.TabletOffsetVehicles sets the position and rotation of the in-game tablet prop for specific vehicle models. Config.TabletDefaultOffset is the fallback for unlisted vehicles. The tablet attaches to the windscreen bone.

Notifications

The Notification function at the bottom of config.lua controls how alerts are displayed. By default it uses lib.notify from ox_lib. You can replace it with any notification system (e.g. ESX notifications, QB notifications, or a custom UI).


Exports

Two client-side exports are provided for integration with custom HUDs or other resources:

Export
Description

nitrousLevel()

Returns the current nitrous level as a normalized value (0.0 to 1.0). Returns 0 if the player is not in a vehicle or the vehicle has no nitrous.

nitrousActive()

Returns true if the player is currently using nitrous, false otherwise.

Usage Example


Commands & Key Bindings

Default Commands

Command / Binding
Description

UseNitro

Key binding (keyboard) — activates nitrous while held. Assign in GTA V settings.

Effects

Console command — toggles visual effects (screen shake, motion blur) on/off while in a vehicle.

Debug Commands

These commands are only available when Config.Debug = true.

Command
Description

givenitro

Triggers the addNos event as if the player used the nitrous item.

shownitro

Prints the current nitrous level for the player's vehicle to the console.

nitroui

Opens the tablet UI while in a vehicle, regardless of whether the tablet item is in inventory.

nitrobar

Toggles the nitrous HUD bar visibility with a test value of 75%.

clearnitro

Deletes all spawned nitrous bottle props.

nitro_bottleoffset [bone]

Opens the offset editor for bottle positioning. Default bone: chassis.

nitro_tabletoffset [bone]

Opens the offset editor for tablet positioning. Default bone: windscreen.

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